SpritePixels
A timeless impediment to creating pixel art is the slowness of a traditional cursor. Multi-touch drawing makes it a breeze, so I set out to make an essential pixel art app for iPad and iPhone.
Despite its simplicity and "retro" inspiration, drawing is fluid and workflows are fast.
SpritePixels works particularly well for tile-based sprite sheets. Drag any tile to instantly copy it to begin a similar sprite or the next frame of an animation.
Tips and features
Made for multi-touch! No more pecking one pixel at a time – fluidly paint pixel art using several touches at once.
Tap a tile to zoom in and work with precision. The companion mini-view shows what it looks like at normal size.
Drag any tile to instantly copy it to another tile. Great for making similar versions of a sprite.
Press and hold with one touch to fill an area.
Press and hold with two touches to lift and copy a rectangular region.
Customize a palette of up to an incredible 16 colors!
Expand your canvas to a staggering 512 by 512 pixels!
Double-tap any color in the palette to adjust it to any of a mind-blowing 4,096 possible values!
Experiment with color sets by pressing and holding the palette to replace an entire row of colors.
Save your work in iCloud and resume it from another device.
Export your art as a pixel-perfect PNG image. section.feedback
Support and feedback
SpritePixels is just beginning, and I'm excited to learn what you're using it for. If you have a question or want to tell me what you think, please contact me.