Steve Barnes' World of Happiness

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Sakurai's perhaps-sufficient video game collection.

This is supposedly advice on how to store video game equipment, but it seems like a slightly couched way to share that one has has a physical version of approximately every video game ever released. It appears worthy of a museum. Perhaps it could be called one.

Since my own approach to physical objects is to keep little more than I need, I've conceived my "perfect" video game collection to include a history of my favourite titles plus perhaps a handful of additional interesting or obscure ones. So my first reaction to Sakurai was to wonder whether he perhaps has a problem. But listening to him, I'm persuaded that his extreme collection is a conscious choice, fuelled by some passion and professionalism. And he does right by it thorough the demonstrated organization and care.

We've grown up revering world-famous video games but knowing little about the people who made them, including what they think of other games or game companies. It surprised me that Sakurai, mainly associated with his work for Nintendo, has so many games from other publishers and other systems, and has the current range of consoles indiscriminately wired up, ready to play. (I'd guess some high-profile Apple employees use Windows PCs or Android phones investigatorially, but I doubt they really use them equally.) I suppose it speaks to Sakurai's interest in game design itself, rather than the idea that Nintendo has shaped and defined the parameters and concepts around modern gaming (though that wouldn't be a tremendous exaggeration).

I don't have a particular attachment to physical thingsā€¦

No, no, of course not.